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Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- s -
set() :
osgPPU::ShaderAttribute
setActive() :
osgPPU::Unit
setBeginDrawCallback() :
osgPPU::Unit
setBlockedChild() :
osgPPU::BarrierNode
setBlockedParent() :
osgPPU::BarrierNode
setBufferComponent() :
osgPPU::UnitCameraAttachmentBypass
setCamera() :
osgPPU::UnitCamera
,
osgPPU::Processor
setColorAttribute() :
osgPPU::Unit
setEndColor() :
osgPPU::ColorAttribute
setEndDrawCallback() :
osgPPU::Unit
setEndTime() :
osgPPU::ColorAttribute
setFactorX() :
osgPPU::UnitInResampleOut
setFactorY() :
osgPPU::UnitInResampleOut
setFileExtension() :
osgPPU::UnitOutCapture
setIgnoreInput() :
osgPPU::Unit
setInputBypass() :
osgPPU::UnitInOut
setInputTextureIndexForViewportReference() :
osgPPU::Unit
setInputToUniform() :
osgPPU::Unit
setMaximalSupportedTextureUnits() :
osgPPU::ShaderAttribute
setModule() :
osgPPU::UnitInOutModule
setOutputDepth() :
osgPPU::UnitInOut
setOutputFace() :
osgPPU::UnitInOut
setOutputInternalFormat() :
osgPPU::UnitInOut
setOutputTexture() :
osgPPU::UnitInOut
setOutputTextureMap() :
osgPPU::UnitInOut
setOutputTextureType() :
osgPPU::UnitInOut
setOutputZSlice() :
osgPPU::UnitInOut
setPath() :
osgPPU::UnitOutCapture
setPosition() :
osgPPU::UnitText
setRenderingFrustum() :
osgPPU::Unit
setShotOnce() :
osgPPU::UnitOutCapture
setSize() :
osgPPU::UnitText
setStartColor() :
osgPPU::ColorAttribute
setStartTime() :
osgPPU::ColorAttribute
setText() :
osgPPU::UnitText
setTexture() :
osgPPU::UnitTexture
setUniformList() :
osgPPU::ShaderAttribute
setupBlockedChildren() :
osgPPU::Unit
setupInputsFromParents() :
osgPPU::UnitBypass
,
osgPPU::Unit
,
osgPPU::UnitCameraAttachmentBypass
setUseInputTextureInternalFormat() :
osgPPU::UnitOutCapture
setUsePBOForInputTexture() :
osgPPU::Unit
setUseShader() :
osgPPU::UnitInMipmapOut
setViewport() :
osgPPU::Unit
ShaderAttribute() :
osgPPU::ShaderAttribute
sModelviewMatrix :
osgPPU::Unit
sProjectionMatrix :
osgPPU::Unit
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Copyright (C) 2008 by Art Tevs (LGPL)