osgPPU::BarrierNode | |
osgPPU::Camera | Camera class which can be used with osgPPU |
osgPPU::ColorAttribute | Stateattribute to work with blending. Can be used for animated blending operations (fadein, fadeout) |
osgPPU::Processor | Main processor used to setup the unit pipeline |
osgPPU::ShaderAttribute | Wrapper class to simplify work with shader and uniforms |
osgPPU::Unit | Abstract base class of any unit |
osgPPU::Unit::DrawCallback | |
osgPPU::Unit::EmptyDrawCallback | |
osgPPU::Unit::NotifyCallback | |
osgPPU::UnitBypass | Unit which do simply bypass input to the output |
osgPPU::UnitCamera | Put camera into unit pipeline |
osgPPU::UnitCameraAttachmentBypass | Bypass a specified camera attacment into the pipeline |
osgPPU::UnitDepthbufferBypass | Bypass the depthbuffer attachment of the camera to the output |
osgPPU::UnitInMipmapOut | Compute mipmapped output texture based on the input data |
osgPPU::UnitInOut | Compute output texture based on the assigned shaders and input data |
osgPPU::UnitInOutModule | Apply some loaded module on the input texture to compute the output |
osgPPU::UnitInOutModule::Module | |
osgPPU::UnitInResampleOut | Same as UnitInOut but do resampling inbetween |
osgPPU::UnitMipmapInMipmapOut | Same as UnitInOut however do bypass also mipmap levels |
osgPPU::UnitOut | Output the input to the frame buffer instead to the output texture |
osgPPU::UnitOutCapture | Capture the content of the input texture to a file |
osgPPU::UnitText | Same as UnitInOut but renders text onto the output |
osgPPU::UnitTexture | Texture unit is used to setup external textures in the unit graph |
Copyright (C) 2008 by Art Tevs (LGPL)