Version 1 (modified by art, 14 years ago) (diff)



Script or not to script

One of the components of nrEngine is a scripting interfaces. It provides the developer with a simple interface for including different script languages into the application.
The script system does work as a wrapper for different scripting languages. Third party plugins, like LuaPlugin provides the connective glue code to include the support of a scripting language.

A plugin does register itself by the engine and specify which kind of scripts it can handle. It can also register functions and methods with the engine, so that a call of any registered function will lead to call of the implementation of that function. Moreover due to the glue functionality of the engine's scripting system a globaly registered function can be accessed in different scripting languages by its proper name. For this a plugin, providing new scripting language, has to connect functions from the engine's script function database with the language interface it provides.

See also: ManualPage, ResourceManagment?, LuaPlugin