|  | 12 | #include <nrEngine/nrEngine.h> | 
                          |  | 13 |  | 
                          |  | 14 | using namespace nrEngine; | 
                          |  | 15 |  | 
                          |  | 16 |  | 
                          |  | 17 | class SomeClass | 
                          |  | 18 | { | 
                          |  | 19 | // here we initialize our class | 
                          |  | 20 | void init(); | 
                          |  | 21 |  | 
                          |  | 22 | // We want to register this method in the engine | 
                          |  | 23 | ScriptFunctionDef(someScriptFunction); | 
                          |  | 24 | }; | 
                          |  | 25 |  | 
                          |  | 26 |  | 
                          |  | 27 | // Implementation of the registered function | 
                          |  | 28 | ScriptFunctionDec(SomeClass, someScriptFunction) | 
                          |  | 29 | { | 
                          |  | 30 | // The function macro does provide us with a user defined parameters | 
                          |  | 31 | SomeClass* class = ScriptEngine::parameter_cast<SomeClass* >(param[0]); | 
                          |  | 32 |  | 
                          |  | 33 | // return if a wrong number of arguments were passed | 
                          |  | 34 | if (args.size() <= 1){ | 
                          |  | 35 | return ScriptResult(std::string("someClass.scriptFunc(arg1) : wrong parameter count")); | 
                          |  | 36 | } | 
                          |  | 37 |  | 
                          |  | 38 | // do your stuff | 
                          |  | 39 | .... | 
                          |  | 40 |  | 
                          |  | 41 |  | 
                          |  | 42 | // return empty result | 
                          |  | 43 | return ScriptResult(); | 
                          |  | 44 | } | 
                          |  | 45 |  | 
                          |  | 46 |  | 
                          |  | 47 | // Register new methods in the engine | 
                          |  | 48 | void SomeClass::init() | 
                          |  | 49 | { | 
                          |  | 50 | // specify user defined parameters, in our case this is the pointer to our class | 
                          |  | 51 | std::vector<ScriptParam> param; | 
                          |  | 52 | param.push_back(this); | 
                          |  | 53 |  | 
                          |  | 54 | // register new functions | 
                          |  | 55 | Engine::sScriptEngine()->add("someClass.scriptFunc", someScriptFunction, param); | 
                          |  | 56 | } | 
                          |  | 57 |  | 
                          |  | 58 |  | 
                          |  | 59 | // Release all registered functions | 
                          |  | 60 | SomeClass::~SomeClass() | 
                          |  | 61 | { | 
                          |  | 62 | Engine::sScriptEngine()->del("someClass.scriptFunc"); | 
                          |  | 63 | } | 
                          |  | 64 |  | 
                          |  | 65 | }}} |