| | 12 | #include <nrEngine/nrEngine.h> |
| | 13 | |
| | 14 | using namespace nrEngine; |
| | 15 | |
| | 16 | |
| | 17 | class SomeClass |
| | 18 | { |
| | 19 | // here we initialize our class |
| | 20 | void init(); |
| | 21 | |
| | 22 | // We want to register this method in the engine |
| | 23 | ScriptFunctionDef(someScriptFunction); |
| | 24 | }; |
| | 25 | |
| | 26 | |
| | 27 | // Implementation of the registered function |
| | 28 | ScriptFunctionDec(SomeClass, someScriptFunction) |
| | 29 | { |
| | 30 | // The function macro does provide us with a user defined parameters |
| | 31 | SomeClass* class = ScriptEngine::parameter_cast<SomeClass* >(param[0]); |
| | 32 | |
| | 33 | // return if a wrong number of arguments were passed |
| | 34 | if (args.size() <= 1){ |
| | 35 | return ScriptResult(std::string("someClass.scriptFunc(arg1) : wrong parameter count")); |
| | 36 | } |
| | 37 | |
| | 38 | // do your stuff |
| | 39 | .... |
| | 40 | |
| | 41 | |
| | 42 | // return empty result |
| | 43 | return ScriptResult(); |
| | 44 | } |
| | 45 | |
| | 46 | |
| | 47 | // Register new methods in the engine |
| | 48 | void SomeClass::init() |
| | 49 | { |
| | 50 | // specify user defined parameters, in our case this is the pointer to our class |
| | 51 | std::vector<ScriptParam> param; |
| | 52 | param.push_back(this); |
| | 53 | |
| | 54 | // register new functions |
| | 55 | Engine::sScriptEngine()->add("someClass.scriptFunc", someScriptFunction, param); |
| | 56 | } |
| | 57 | |
| | 58 | |
| | 59 | // Release all registered functions |
| | 60 | SomeClass::~SomeClass() |
| | 61 | { |
| | 62 | Engine::sScriptEngine()->del("someClass.scriptFunc"); |
| | 63 | } |
| | 64 | |
| | 65 | }}} |