UnitTexture.h

00001 /***************************************************************************
00002  *   Copyright (c) 2008   Art Tevs                                         *
00003  *                                                                         *
00004  *   This library is free software; you can redistribute it and/or modify  *
00005  *   it under the terms of the GNU Lesser General Public License as        *
00006  *   published by the Free Software Foundation; either version 3 of        *
00007  *   the License, or (at your option) any later version.                   *
00008  *                                                                         *
00009  *   This library is distributed in the hope that it will be useful,       *
00010  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00011  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00012  *   GNU Lesse General Public License for more details.                    *
00013  *                                                                         *
00014  *   The full license is in LICENSE file included with this distribution.  *
00015  ***************************************************************************/
00016 
00017 #ifndef _C_UNIT_TEXTURE_H_
00018 #define _C_UNIT_TEXTURE_H_
00019 
00020 
00021 //-------------------------------------------------------------------------
00022 // Includes
00023 //-------------------------------------------------------------------------
00024 #include <osgPPU/Export.h>
00025 #include <osgPPU/Unit.h>
00026 
00027 namespace osgPPU
00028 {
00029     //! Texture unit is used to setup external textures in the unit graph
00030     /**
00031     * If you like to have an external texture as input to any unit in the unit graph,
00032     * then you have to setup this behaviour with the help of this unit. Place
00033     * this unit as a parent of any other unit and its output, the texture,
00034     * will became input to that unit.
00035     **/
00036     class OSGPPU_EXPORT UnitTexture : public Unit {
00037         public:
00038             META_Node(osgPPU,UnitTexture);
00039         
00040             UnitTexture();
00041             UnitTexture(const UnitTexture& u, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
00042             UnitTexture(osg::Texture* tex);
00043             
00044             ~UnitTexture();
00045             
00046             void init();
00047 
00048             /**
00049             * Set a texture which is used as output of this unit.
00050             * The children will get this texture as input atomatically.
00051             **/
00052             void setTexture(osg::Texture* tex);
00053 
00054             /**
00055             * Get texture which is used as output of this unit.
00056             **/
00057             inline osg::Texture* getTexture() { return getOutputTexture(0); }
00058 
00059         private:
00060             class DrawCallback;
00061     };
00062 };
00063 
00064 #endif

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Copyright (C) 2008 by Art Tevs (LGPL)