UnitCameraAttachmentBypass.h

00001 /***************************************************************************
00002  *   Copyright (c) 2008   Art Tevs                                         *
00003  *                                                                         *
00004  *   This library is free software; you can redistribute it and/or modify  *
00005  *   it under the terms of the GNU Lesser General Public License as        *
00006  *   published by the Free Software Foundation; either version 3 of        *
00007  *   the License, or (at your option) any later version.                   *
00008  *                                                                         *
00009  *   This library is distributed in the hope that it will be useful,       *
00010  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00011  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00012  *   GNU Lesse General Public License for more details.                    *
00013  *                                                                         *
00014  *   The full license is in LICENSE file included with this distribution.  *
00015  ***************************************************************************/
00016 
00017 #ifndef _C_UNIT_CAMERABUFFER_BYPASS_H_
00018 #define _C_UNIT_CAMERABUFFER_BYPASS_H_
00019 
00020 
00021 //-------------------------------------------------------------------------
00022 // Includes
00023 //-------------------------------------------------------------------------
00024 #include <osgPPU/UnitBypass.h>
00025 
00026 namespace osgPPU
00027 {
00028     //! Bypass a specified camera attacment into the pipeline
00029     /**
00030     * This unit do not perform any rendering, however it do
00031     * bypass any camera attachment of  camera of the parent processor or unit
00032     * to its output texture.
00033     * Per default the unit do bypass the color buffer attachment.
00034     *
00035     * This unit has to be placed directly under the processor, so that the unit
00036     * get access to the processor's attachments.
00037     *
00038     * This unit can also bypass a camera attachment of UnitCamera parent unit.
00039     * For this purpose the unit has to be placed directly under UnitCamera. Camera
00040     * output will then be bypassed.
00041     **/
00042     class OSGPPU_EXPORT UnitCameraAttachmentBypass : public UnitBypass {
00043         public:
00044             META_Node(osgPPU,UnitCameraAttachmentBypass);
00045         
00046             UnitCameraAttachmentBypass();
00047             UnitCameraAttachmentBypass(const UnitCameraAttachmentBypass& u, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
00048             
00049             virtual ~UnitCameraAttachmentBypass();
00050             
00051             virtual void init();
00052         
00053             /**
00054             * Setup the buffer component which has to be bypassed.
00055             **/
00056             void setBufferComponent(osg::Camera::BufferComponent c);
00057 
00058             /**
00059             * Get current buffer component
00060             **/
00061             const osg::Camera::BufferComponent getBufferComponent() const { return _bufferComponent; }
00062 
00063         protected:
00064             virtual void setupInputsFromParents();
00065             osg::Camera::BufferComponent _bufferComponent;
00066 
00067     };
00068 };
00069 
00070 #endif

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Copyright (C) 2008 by Art Tevs (LGPL)