Changes between Version 26 and Version 27 of WikiStart
- Timestamp:
- 01/29/08 01:15:03 (16 years ago)
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WikiStart
v26 v27 6 6 a screen aligned quad in a frame buffer object. During the rendering a shader can be applied. The results (there could 7 7 be many per one pass) are passed to the next ppu in the graph. The outcoming result of the pipeline can either be 8 shown on the screen by using PostProcessingUnitOut or used as a texture for other cool things.8 shown on the screen by using UnitOut or used as a texture for other cool things. 9 9 10 10 Currently the osgPPU is in beta phase. So I would be very appreciated on every input, like: critics, suggestions, patches etc. … … 17 17 * Supports out of the pipeline texture inputs to a ppu 18 18 * Mipmapping supported 19 * Use PostProcessUnitOutCapture to capture frames in upto 4096x4096 resolution (or 8192x8192 on G80 GPUs)19 * Use UnitOutCapture to capture frames in upto 4096x4096 resolution (or 8192x8192 on G80 GPUs) 20 20 * Example application describes how to implement HDR Rendering with osgPPU 21 21 * An example application showing Depth Of Field emulation is in development...