Changes between Version 1 and Version 2 of PostProcessingUnits
- Timestamp:
- 01/29/08 01:32:58 (16 years ago)
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PostProcessingUnits
v1 v2 7 7 Mipmapping is supported either by a hardware mipmap generation on the output texture or by using an additional mipmap shader associated with a Unit. A mipmap shader is responsible for computing the data of the current mipmap level from the previous one. (Note: UnitInOut does support In/Out mipmapping, which do copy the data from the input mipmap structure to the output). 8 8 9 In general osgPPU can be also used for non-rendering task, e.g. to compute procedural textures or to perform offscreen computation on asome dataset.9 In general osgPPU can be also used for non-rendering task, e.g. to compute procedural textures or to perform offscreen computation on some dataset. 10 10 11 11 == Supported Units ==