| | 7 | |
| | 8 | == Features == |
| | 9 | |
| | 10 | * Supports multiple rendering targets (MRT) as output of ppu |
| | 11 | * Can be also used for GPGPU |
| | 12 | * Mipmapping on multipass is supported |
| | 13 | * Use PostProcessUnitOutCapture to capture frames in upto 4096x4096 resolution (or 8192x8192 on G80 GPUs) |
| | 14 | * Example application describes how to implement HDR Rendering with osgPPU |
| | 15 | * Supports Shader Model 3.0 and higher GPUs |
| | 16 | |
| | 17 | In order to be able to compile the osgPPU you need latest [http://www.openscenegraph.org OpenSceneGraph]. |