Changes between Version 52 and Version 53 of WikiStart


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Timestamp:
02/23/09 20:30:31 (15 years ago)
Author:
art
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  • WikiStart

    v52 v53  
    2222 * Use osgdb_ppu Plugin to load and to store the pipeline from and to the file 
    2323 * Example application describes how to implement state of the art effects like HDR Rendering or DepthOfField with osgPPU 
    24  * A lot of example pipelines (hdr, dof, motionblur, ...) are provided as .ppu files 
     24 * A lot of example pipelines (hdr, dof, motionblur, ssao, glow ...) are provided as .ppu files 
    2525  
    2626== Requirements == 
     
    3737}}} 
    3838 
    39 Current release is v0.3 (works only with osg 2.6). To get it checkout the svn repository with the following command: 
     39Current release is v0.4 (works only with osg 2.8). To get it checkout the svn repository with the following command: 
    4040{{{ 
    41 svn co http://svn.tevs.eu/osgPPU/tags/osgPPU-0.3 osgPPU-0.3 
     41svn co http://svn.tevs.eu/osgPPU/tags/osgPPU-0.4 osgPPU-0.4 
    4242}}} 
    4343or download the latest version from the [http://projects.tevs.eu/osgppu/downloads Download] section. 
     
    5454 
    5555== News == 
     56|| 23th, February 2009 || Versin 0.4 tagged. There are now couple of new units and examples in there. v0.4 is supporting osg 2.8 and provides to you a nice interface for simpler usage of Post Processing and GPGPU within OpenSceneGraph. NEW: there is a CUDA example, showing how to use CUDA-Kernels in the osgPPU pipeline. ||  
    5657|| 29th, January 2009 || I've tagged v0.3.9 which is a prerelase before v0.4. Version 0.4 will be tagged as soon as osg2.8 is out. Current tagged release is compatilbe with osg 2.7.9 and provides small additional features in comparison to previous release. Check it out.  ||  
    5758|| 9th, October 2008 || New release is tagged today. osgPPU offers now more stability and less bugs. Multithreading support was increased and a lot of bugs corrected. New ShaderAttribute class as well as rendering to 3D and CubeMap textures is possible now. There are couple of new examples showing all new fetures in action. Enjoy! ||