Changes between Version 2 and Version 3 of PostProcessingUnits
- Timestamp:
- 01/29/08 10:44:34 (16 years ago)
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PostProcessingUnits
v2 v3 12 12 * Unit - default bypass unit without any rendering capabilities 13 13 * UnitOut - pass input textures to the frame buffer (can be used to display results on the screen) 14 * UnitOutCapture - pass input textures to a file (often used to capture renderings on higher resolution than monitor supports)14 * UnitOutCapture - pass input textures to a file (often used to capture renderings in higher resolution than monitor supports) 15 15 * UnitInOut - pass input to the output 16 16 * UnitInResampleOut - pass input to the output by scaling the input texture